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The following full and short papers were accepted
for presentation at the conference and may be selected for the IBBT best paper award of 500,0- EURO.
Soon, you will be able to consult the programme of Thursday 16 September
and Friday 17 September for finding out when a paper presentation is scheduled.
List of accepted papers (random order):
- Player Identification in Online Games: Validation of a Scale for Measuring Identification in MMORPGs. Jan Van Looy, Cédric Courtois and Melanie De Vocht.
- Looking for the Heart of Interactive Media - Reflections on Video Games' Emotional Expression. Rui Craveirinha and Licínio Roque.
- Uncharted Waters? Exploring Experts’ Opinions on the Opportunities and Limitations of Serious Games for Foreign Language Learning. Frederik De Grove, Peter Mechant and Jan Van Looy.
- Video games in therapy: a therapist’s perspective. Jan Henk Annema, Mathijs Verstraete, Vero Vanden Abeele, Stef Desmet and David Geerts
- Prolonged play with the ColourFlares: How does open-ended play behavior change over time? Lisa op’t Hof, Jente de Pee, Janienke Sturm, Tilde Bekker and Jos Verbeek.
- OutRandom: addressing an underrated skill. Tiago Borges Coelho, Maarten Wesselius and Christina Papakonstantinou.
- Rule customization in Head-Up games. Eric Toering, Iris Soute and Panos Markopoulos.
- PLEX Cards: A Source of Inspiration When Designing for Playfulness. Andrés Lucero and Juha Arrasvuori.
- Designing Meaningful Play within the Psycho- Social Context of Older Adults. Bob De Schutter and Vero Vanden Abeele.
- Emotion control system for MIDI excerpts:MOR2ART. Noritaka Moriguchi, Emi Wada and Masanobu Miura.
- Out of Sight, out of Mind: Co-Player effects on Seniors’ Player Experience. Brian Gajadhar, Henk Herman Nap, Yvonne de Kort and Wijnand IJsselsteijn.
- Forces in Play: The Business and Culture of Videogame Production Robin Potanin Design, Implementation and Evaluation of Audio for a Location -Based Augmented Reality Game. Natasa Paterson and Fionnuala Conway.
- ajME - Making Game Engines Autonomic. Pedro Martins and Julie McCann.
- To persevere is to save the world - Exploring expertise in gaming. Joyce Neys, Jeroen Jansz and Ed Tan.
- Comparison of Playtesting and Expert Review Methods in Mobile Game Evaluation. Hannu Korhonen.
- Criminal cities and enchanted forests: A review of player experience of two pervasive games. Lizzy Bleumers, An Jacobs and Tim Van Lier.
- Recognizing Self in Puppet Controlled Virtual Avatars. Ali Mazalek, Michael Nitsche, Sanjay Chandrasekharan, Tim Welsh, Paul Clifton, Andrew Quitmeyer, Firaz Peer and Friedrich Kirschner
- panOULU Conqueror: Pervasive Location-Aware Multiplayer Game for City-Wide Wireless Network. Juha Tiensyrjä, Timo Ojala, Toni Hakanen and Ossi Salmi.
- Design, Implementation and Evaluation of Audio for a Location -Based Augmented Reality Game. Natasa Paterson and Fionnuala Conway.








